Power Cards

Power Cards will give your farm an advantage. Cards are rare so use them wisely.

* You receive some cards at the start of the game, plus some additional cards when you purchase a new plot.
* You need to play the card to activate the benefit of the card.
* Each card can only be played once.
* Multiple cards can be played at the same time - their effect will be accumulative (excluding the Negotiation Skill cards).
* Cards do not carry over between games - so any unused cards are removed at the end of the game. So make sure you play them all.

You can access a shortcut to some of these cards by long-pressing the "Power Cards" icon on the Farm page. However be careful as this will not ask you to confirm the action.

Super Fertilizer

Super Fertilizer * Increases the yield (tons) of all plots currently growing.
* It only works on plots where crops are currently Growing.
* Each crop will receive a different amount of extra tons to keep the advantage fair between all types of crops.
* For example, Berries will give you an extra 62% tons, Pumpkins 25% and Melons 15%.
* After harvesting the plot will return to its original yield.
* The extra tons are based on the plot's yield before fertilizers are applied.

Growth Hormones

Growth Hormones * Reduces the growing time with 60 minutes.
* It only works on plots where crops are currently Growing.

Negotiation Skill

Negotiation Skill * Receive a 3% bonus on the crop price the next time you sell crops of the market.
* You can only use 1 of these cards at a time.

Turbo Freezer

Turbo Freezer * You will not lose any harvested crops in your stockpile for the next 8 hours.
* This can be used with or without a freezer.

Instant Upgrade

Instant Upgrade * Instantly complete the farm upgrade which is currently in progress.

Time Travel

Time Travel * Take your farm 5 minutes into the future by decreasing all your current job times by 5 minutes.
* This card will work for all plot jobs like plowing, sowing, growing, harvesting, as well as the current farm upgrade.
* If a job has less then 5 minutes remaining, it will only jump to completion.
* This card cannot be played while your farm is currently boosted.

Market Report

Market Report * Get a full insider's view of the current market. Each card gives you access for 15 minutes consecutively.
* The market report will give you information on which crops are currently sowing, growing, harversting and also stockpiled.
* It will also show you graphs for each crop's price and sow cost movements for the last 24 hours.

Influence Up

Influence Up * This card will influence the selling price for a specific crop directly on the market for all players.
* It will INCREASE the selling price for the chosen crop by 1.0% per card.
* Only Market Influencers will receive, and be able to play these cards.
* These cards will only be given to members of companies who's factory reached a specific upgrade level.
* When you leave a company you will also lose this card.
* Influence cards expire Friday evenings and will be lost if not used.

Influence Down

Influence Down * This card will influence the selling price for a specific crop directly on the market for all players.
* It will DECREASE the selling price for the chosen crop by 1.0% per card.
* Only Market Influencers will receive, and be able to play these cards.
* These cards will only be given to members of companies who's factory reached a specific upgrade level.
* When you leave a company you will also lose this card.
* Influence cards expire Friday evenings and will be lost if not used.

Piggy Bank

Piggy Bank * This card will immediately increase your cash. However after 6 hours the cost of the loan will be deducted from your cash again.
* All open loans will automatically be finalised at game end.

Life Saver

Life Saver * This card will immediately cash out all your plots, and take them to plowing.
* It will base the pay out amount on the duration the plots have been running for, and use the starting cost and starting price (including farm upgrades) for the crops.
* It will be applied on all your plots no matter in what state they are.
* Cards used are ignored.
* No contribution to your company.

Second Chance

Second Chance * If you missed a High Demand, this card will give you a second chance to sell your stockpile at the starting high demand price.
* Crops will be available for only 4 hours after the High Demand ends.
* You will receive all the same benefits as when you make a normal sale.

Crop Insurance

Crop Insurance * The Crop Insurance card provides you with a safety net against market downturns! If the price of the crop in your stockpile drops below what you expected, don't worry - you can use this card to sell your stockpile at the original starting price of the crop, avoiding a huge loss.
* When played, you'll immediately sell all your crops at their starting price, regardless of the current market value.
* Crop bonuses will still be applied when you use this card.
* This card can only be played if the market price is below the starting price, and will not influence the market.

Hog Roadblock

Hog Roadblock * This card allows you to send a crew of hogs to a selected farm to tear up the road leading to the market.
* The targeted farm will immediately receive a notification and have 10 minutes to chase the hogs away.
* If the hogs are not chased away in time, they will cause enough damage to block the road for 60 minutes, preventing the farm from selling any crops during that time.
* Auto-selling will also be skipped if it falls within an active roadblock, as no crops can be transferred between the farm and the market.
* This does not prevent the use of power cards, nor derivatives trading.
* To qualify for this card, you must be a market influencer and level 5 farm or higher.
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