Power Cards
Power Cards will give your farm an advantage. Cards are rare so use them wisely.
* You receive some cards at the start of the game, plus some additional cards when you purchase a new plot.
* You need to play the card to activate the benefit of the card.
* Each card can only be played once.
* Multiple cards can be played at the same time - their effect will be accumulative (excluding the Negotiation Skill cards).
* Cards do not carry over between games - so any unused cards are removed at the end of the game. So make sure you play them all.
You can access a shortcut to some of these cards by long-pressing the "Power Cards" icon on the Farm page. However be careful as this will not ask you to confirm the action.
Super Fertilizer
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* Increases the yield (tons) of all plots currently growing. * It only works on plots where crops are currently Growing. * Each crop will receive a different amount of extra tons to keep the advantage fair between all types of crops. * For example, Berries will give you an extra 62% tons, Pumpkins 25% and Melons 15%. * After harvesting the plot will return to its original yield. * The extra tons are based on the plot's yield before fertilizers are applied. |
Growth Hormones
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* Reduces the growing time with 60 minutes. * It only works on plots where crops are currently Growing. |
Negotiation Skill
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* Receive a 3% bonus on the crop price the next time you sell crops of the market. * You can only use 1 of these cards at a time. |
Turbo Freezer
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* You will not lose any harvested crops in your stockpile for the next 8 hours. * This can be used with or without a freezer. |
Instant Upgrade
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* Instantly complete the farm upgrade which is currently in progress. |
Time Travel
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* Take your farm 5 minutes into the future by decreasing all your current job times by 5 minutes. * This card will work for all plot jobs like plowing, sowing, growing, harvesting, as well as the current farm upgrade. * If a job has less then 5 minutes remaining, it will only jump to completion. * This card cannot be played while your farm is currently boosted. |
Market Report
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* Get a full insider's view of the current market. Each card gives you access for 15 minutes consecutively. * The market report will give you information on which crops are currently sowing, growing, harversting and also stockpiled. * It will also show you graphs for each crop's price and sow cost movements for the last 24 hours. |
Influence Up
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* This card will influence the selling price for a specific crop directly on the market for all players. * It will INCREASE the selling price for the chosen crop by 1.0% per card. * Only Market Influencers will receive, and be able to play these cards. * These cards will only be given to members of companies who's factory reached a specific upgrade level. * When you leave a company you will also lose this card. * Influence cards expire Friday evenings and will be lost if not used. |
Influence Down
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* This card will influence the selling price for a specific crop directly on the market for all players. * It will DECREASE the selling price for the chosen crop by 1.0% per card. * Only Market Influencers will receive, and be able to play these cards. * These cards will only be given to members of companies who's factory reached a specific upgrade level. * When you leave a company you will also lose this card. * Influence cards expire Friday evenings and will be lost if not used. |
Piggy Bank
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* This card will immediately increase your cash. However after 6 hours the cost of the loan will be deducted from your cash again. * All open loans will automatically be finalised at game end. |
Life Saver
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* This card will immediately cash out all your plots, and take them to plowing. * It will base the pay out amount on the duration the plots have been running for, and use the starting cost and starting price (including farm upgrades) for the crops. * It will be applied on all your plots no matter in what state they are. * Cards used are ignored. * No contribution to your company. |
Second Chance
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* If you missed a High Demand, this card will give you a second chance to sell your stockpile at the starting high demand price. * Crops will be available for only 4 hours after the High Demand ends. * You will receive all the same benefits as when you make a normal sale. |
Crop Insurance
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* The Crop Insurance card provides you with a safety net against market downturns! If the price of the crop in your stockpile drops below what you expected, don't worry - you can use this card to sell your stockpile at the original starting price of the crop, avoiding a huge loss. * When played, you'll immediately sell all your crops at their starting price, regardless of the current market value. * Crop bonuses will still be applied when you use this card. * This card can only be played if the market price is below the starting price, and will not influence the market. |
Hog Roadblock
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* This card allows you to send a crew of hogs to a selected farm to tear up the road leading to the market. * The targeted farm will immediately receive a notification and have 10 minutes to chase the hogs away. * If the hogs are not chased away in time, they will cause enough damage to block the road for 60 minutes, preventing the farm from selling any crops during that time. * Auto-selling will also be skipped if it falls within an active roadblock, as no crops can be transferred between the farm and the market. * This does not prevent the use of power cards, nor derivatives trading. * To qualify for this card, you must be a market influencer and level 5 farm or higher. |